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Seck, Steve – Monday Saddies #2



Monday Saddies #2

There’s no way that the “Locker Junk” story should have worked, but it ended up being pretty damned funny. I love it when comics end up working out like that, and in a perfect world it would make a great cartoon. Oh hi, did I start in the middle of the comic? Yeah, kind of. This one starts off with new characters from the last issue, so don’t be alarmed if you missed the first one. First up is the pair featured on the cover, as a bored young man suddenly has a ghost pop into his life. His immediate assumption that this ghost must be a member of the KKK was hilarious, and the revelation that this ghost died in 1983 and missed all kinds of important events could be fodder for many comics to come. Or the story could have come to an end in this issue, as the main problem seemed to be all the movies that the ghost never got a chance to watch. Anyway, there’s that initial “origin story” and another shorter piece where they try to watch the movie that the ghost never got to watch when he was alive, and they’re split up by the story of the locker objects. Ordinarily in stories like this (food items coming to life), there’s a certain uniformity to the proceedings. Either everybody can talk or nobody can, or maybe just the food items, or the inanimate objects, whatever. This time around none of that holds, as the main characters are a sandwich in plastic, a can of peanuts (?), a rubber band and a banana. Their only contact with “god” comes when he/she puts items into the locker or takes them out, and the items have a wild range of intelligence. There’s the horrific dirty gym bag that can relate on the level of watching a video of a farting donkey with the can of peanuts, the “elders” (who aren’t very smart, just old) and a couple of items that had clearly lost their mind from being neglected for so long. Again, it shouldn’t work as a story, but Steve pulled it off beautifully. Oh, and that last image of god may or may not haunt you, depending on your religious upbringing. $5


Seck, Steve – Monday Saddies! #1



Monday Saddies! #1

Go ahead, make a first impression based on that cover. It shouldn’t be too difficult, with what appear to be three depressed and/or confused characters. That hat on the bear makes it obvious that it’s a talking bear (what other type of bear would wear a hat? Don’t be silly), and you might also get that same impression from the snake because he’s sitting at the table. Do you have that impression firmly established in your head? Yeah, you’re wrong. Or if you end up not being wrong, you might want to look into getting psychiatric help. Things start off with the ranger taking a bunch of kids camping, hoping to show them some constellations. This plan is interrupted by the snake, who has recently purchased a bat signal and is loathe to turn it off. Mayhem ensues, the snake gets the better of the ranger, and you might think that it would turn into a wacky adventure with the ranger trying to put one over on that rascally snake. Well, no. It turns out that the ranger likes getting beat up a little too much, and tries to escalate things with the snake. Meanwhile, the snake (and he’s called Sweetie Snake, which is too awesome for me not to mention) learns that he isn’t exactly punishing the ranger by attacking him, and asks that talking bear for advice. I should say no more, as you should see how the rest of this goes down for yourselves (and the fate of that bear had me laughing out loud), but it’s very much worth a look. And apparently future issues will have entirely different characters, which already has me wondering what Steve comes up with next. $5