Folk #3
I asked in the review for #2 of this series what Tyler’s work would be like if he rushed, as his work when he took his time was amazing, so what does he do for #3? A 24 hour comic. I’m not claiming any sort of cause and effect there, I’m just happy to be able to compare the two approaches. The conclusion? This looks significantly better than any 24 hour comic should. You can see from that cover that he put together a wide array of characters. Granted, due to time constraints many of them don’t get time to do much but wander around, but points for visual inventiveness. And I’m not sure if Tyler is aware of this (although he must be; he says this is his fourth 24 hour comic), but most people who go the 24 hour route are only able to succeed by skimping on the backgrounds. Not the case with this issue, as there are all kinds of trees when they’re outside, bricks on the wall on the inside, a ridiculous number of buttons on a computer panel…this comic would be impressive on a visual level alone, but he also manages to throw in a fairly engaging story. An alien is on the run, two other aliens are chasing after it and eventually manage to track it down. They take it back to a cell with his compatriots, and they come up with an even more desperate plan of escape, as they’re left with no options.  I won’t spoil the ending, but I will say that it’s as visually impressive as the rest of the book, if not more so, and he even manages to pull out a nice surprising final panel. The good news is that if Tyler is able to put out a book this great that’s done in 24 hours, he should have a hefty comics library available soon. That’s how it works creatively, right? Just sit them down and make them draw, and soon they’ll have a pile of flawless comics? In any case, buy his comics.  This guy needs to keep making these things. No price, but let’s say $2.50 like his last one.