Forker, Nick – Eyeland #6

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Eyeland #6

I’m still moving ahead with my “let’s review a random issue of Eyeland” plan, but I’m going to have to pick up the pace on this sucker because he sent me some new comics recently to go along with the backlog. Now hiring, pay rate same as mine (losing a little money paying for the website, but at a “meh” level)! This time around is a theme that’s near and dear to most of our hearts, not that WE’RE the ones with the problem, not at all: getting lost in screens. Why yes, I am typing this and seeing it on a computer monitor, so the irony isn’t lost on me. But hey, I’m heading to the gym once I finish writing these reviews, that has to count for something, right? Things start off with a close-up of the detritus surrounding the average gamer, and yep, that was a little too on the nose. Our hero then takes a bit of a mystical journey through a swamp, learning a bit about the swamp (along with some cryptic hints from a Yoda-esque figure), before we see the horror: every gamer in the world, all gathered in one area, all in their individual boxes. It’s horrifying to think about everybody who’s playing a game right now, cut off from human contact, but to see an image of them all together, and the endlessly repeated, lame dialogue… yikes. Not something I’d ever conceived of, but it’s a sobering image. From there a rescue plan is devised for these poor souls, but do any of them have an interest in being rescued? It’s another thought-provoking issue, and will it make me self-conscious the next time I fire up a game? Almost certainly yes. I’ll also probably get over it after a few minutes, meaning I won’t end up learning any lesson from this comic. How about you? $5

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